![]() ![]() Hoping to have time to post some examples of what I'm finding. I've been struck at how young they all look in the photos - a bunch of kids. If they survived long enough, they might have been issued a coveted leather jacket. I've been culling various archives and you've hit the nail on the head. The stick actuators always had their special badges and fancy duds but, for a long time, the enlisted guys were pretty much part of the airplane. He was issued one of those khaki colored cloth helmets as his flight gear but that was it. My dad flew as enlisted aircrew in Navy patrol bombers and flying boats for years and while he drew flight pay and took the same risks as the officers, he never wore aircrew wings or any other kind of distinguishing badge on his uniform that would set him apart from any other sailor. HELLDIVERS Deluxe Edition Steam PC Global Digital Key Delivery within 8 hours cdkeysking (1312) Approx. Anyone who has spent much time around Naval Aviation knows this but I’ve noticed over the years that these details have escaped some kit manufacturers who would have you paint their little pilots and gunners - especially the Navy guys - in some of the most unbelievable ways. Who wore what when evolved over the span of the war and someone could write a book about it. I wouldn’t be surprised if he were wearing brown low quarter shoes instead of boots. The driver, an officer, on the other hand is wearing what could pass for a modern day sage green bag (flight suit). His shoes were called boondockers back in the day and look every bit of it. A couple of things here: Note that the gunner, an enlisted guy, is flying in the typical USN work uniform of dungarees and light blue short sleeve shirt. Thanks for following along and appreciate the comments! Then we’ll button up everything and move towards the bomb bay. Goal is to get it built up a bit so I can paint the cockpits. Slowly adding bits to the rear cockpit now. Once the ammo cans are in place and the gun ring, most of this will likely be hidden, but at least I know it’s correct! Was gonna sand off the little lip, but it won’t be seen once the gunner is in place.Īnd the view looking aft. (Read a story the other day about a Helldiver gunner that crawled through there to loosen a jammed tailhook so they could land - yikes!)Īnd the view looking down. Lopped off the fake bulkhead which isn’t there. Here’s the bomb bay and the corrected floor for the gunner. ![]() Like I said before, the wings travel through the fuselage and make up the roof of the bomb bay. In the gunner’s cockpit, I set about to improve things. View from aft…mind you 99% will be covered by radios, radar and the life raft.Īnd how much is visible with the headrest in place The fuel pump is from the spares bin…can’t really see it once it’s closed up. Dabbled some seam filler on it to replicate the rubber and added the fuel filler neck. Here’s my scratch built part next to the kit offering (mind you this is after I’ve already hacked off about 5mm from the kit offering before I realized the shape was off.) Easy enough to make a shape with scrap styrene. ![]() Infinity gives a basic shape, but it’s nearly the height of the complete tunnel between cockpits. They don’t extend past the canopy rail height wise. From what I can tell, they’re rectangular shaped self sealing rubber types. Goal was to be able to create the fuselage fuel tank and improve the gunner’s cockpit. It’s like nothing that anyone has ever seen in games.Kayso, spent the past few days searching the recesses of the internet for good interior pics. It’s an astounding system designed by animator Keith Paciello (not on twitter). One thing you may not notice is that all of the gameplay (not cinematic) facial animations are systemic. In response to his tweet, senior sound designer Neil Uchitel revealed that the facial animations are all systematic. Of course doing it with slack is MUCH harder than a taught winch □ Jaros finds a way.Įlsewhere, Red Dead Redemption 2 actor Roger Clark, who played Arthur Morgan, took to Twitter to express how amazed he was by the The Last of Us II‘s facial capture and performances. He owned this system among others, building on the work he did for U4 (drake wrapping the winch around stuff). This is the work of the incredible physics programmer Jaros Sinecky. Such was the praise that co-director Kurt Margenau responded: Still wondering about those rope physics? A clip from the game published on Twitter over the weekend caught everyone’s attention when it showcased The Last of Us II‘s interactive rope in action. ![]()
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